Chart your life from birth to death, building traits and relationships that echo across decades.
LifeLine is a life, one year at a time. You are born somewhere in the world to a family you did not pick, and what you do at eight is still following you at eighty.
Press Age. A year happens: money, people, health, and something you did not see coming. Choose what to do about it. Press Age again. Do that until the stone.
A CHILDHOOD THAT ACTUALLY MATTERS
Most life sims make you tap through the first eighteen years. LifeLine does not. Take up martial arts, boxing, swimming, music, art, coding, drama, debate or chess. Stay with it year after year and it becomes part of who you are, permanently, as a trait your own children can inherit.
Behave at school or cause trouble. Both follow you out of the building at eighteen.
THEN THE REST OF IT
Twenty-four careers, from barista to neurosurgeon. Ask for a raise and your boss remembers the last time you asked. Buy a house on a mortgage and the bank expects its money. Ten prestige paths that are games of their own: found a company that actually trades, launch a coin and decide whether to run, join a family and rise, run a corner and manage the heat, climb from school board to the White House, enlist and deploy, start a cult, wear a badge or a robe, fight for a title, post until the algorithm loves you.
Marriage, children, the friends who drift, the parent who asks for money, the coworker you covered for, the will. More than five hundred hand-written events and over a hundred and twenty career decisions, each one a real choice with a real cost.
EVERY LIFE ENDS
When it does you get a verdict: the epitaph you earned, the life goal you chased, and whether you actually reached it. Eighty epithets to win, fifty-nine things on the bucket list, and a headstone that says what you will be remembered for. Then carry on as one of your own children and watch a family line unfold across generations, traits and money and grudges and all.
THE EIGHT PACKS
Courtroom, for when a charge lands and you get a say. Landlord, tenants with names who pay or do not. Stage and Studio, a band, a label, records that land or flop in public. Pro Sports, a career from a youth pitch to the draft, and the injury that decides how long it lasts.
Hearts, the years between the wedding and the will. Bloodline, a trust, a named heir, feuds that outlive you. Hard Lives, six origins that start you behind. Wardrobe, frames for your avatar and a stone for your grave. Every pack is a system, never an advantage, and you can try any one of them for a whole life by watching a short clip.
THE STORE, HONESTLY
There are no forced ads. Not between years, not on the menus, not anywhere. Every ad in LifeLine is a button you choose to press, for something you already wanted: a year taken back, a second chance, a lucky break, one more year at the end. One optional payment unlocks all of those free, plus the prestige careers, God Mode and the Time Machine.
No subscription, no loot boxes, no energy timers. Nothing that is free ever moves behind a pack.
No account. No sign-in. Plays offline, in English, Spanish or Portuguese. Dark by design, with a light mode if you read in daylight, and larger text if you want it. Your save stays on your device, and you can export a backup whenever you like.
A life, one year at a time. See how far it goes.
The store hasn’t given us a per-star breakdown for this one yet.