Bond with magical familiars, train them to new forms, and explore a painted realm by day and night.
Become an apprentice Spellbinder and bond with the familiars of a painted realm.
Walk out of Willow Town with your first familiar and step into the tall grass. Every land has its own wild familiars, by day and by night, in sun, rain and snow. Weaken one, throw a charm, and it is yours: a companion that levels up beside you, learns new spells and ascends into new forms.
A FAMILIAR FOR EVERY STORY
• More than a thousand familiars to discover, each with its own portrait, lore and line of ascension.
• Some lines branch: the stone you carry, the land you train in, the hour or the bond between you decides what a familiar becomes.
• Luminous familiars glitter in rare colours; umbral twins wait in the realm of endless night.
• Fill your Grimoire and track every familiar you have seen and bound.
BATTLES WITH WEIGHT
• Turn-based battles where every spell moves the way its name says: stones are hurled, storms break, flames engulf.
• Surge a familiar into its element at the decisive moment.
• Element match-ups, temperaments, inborn talents and traits make every team your own.
A REALM WORTH EXPLORING
• Three acts across the Verdant Realm, the Umbral Realm and the Astral Realm.
• Earn the Sigils of the Sanctum Wardens, climb to the Conclave and break the Eclipse Court.
• Delve into a mine that never ends and climb a spire that never stops rising.
• Legendary Mythics and Titans haunt hidden patches of the wild.
PLAY TOGETHER
• Every journey is played in a shared realm: see who else is walking it right now.
• Rift raids against colossal familiars, with friends by room code or with Spellbinders of the realm.
• Ranked duels in monthly seasons, Circles that take on a colossus together each week, Surprise Trade and the Market.
• Trade familiars, send gifts, chat, and report or block anyone who spoils it.
• Breed familiars at the Hearth and follow their family trees.
YOUR SAVE, EVERYWHERE
• Sign in once and your save lives in the cloud: carry on from your phone, your tablet or your PC and Mac.
• Plays in full landscape on iPad.
• Ads only when you choose them: watch one to turn the Daily Wheel (up to ten a day) or for a free half hour of AUTO WALK and auto FIGHT. Nothing interrupts play.
OPTIONAL AUTOMATION PASSES
• The whole journey is free to play. For players who want a helping hand, optional passes each unlock one helper: AUTO WALK, auto FIGHT, battle speed 2x, battle speed 3x (with 2x), auto WEAKEN, and the automatic Spire and Delve runs. Hold any mix of them.
• Each pass is a monthly auto-renewing subscription. Payment is charged to your Apple Account when you confirm the purchase. A pass renews automatically each month unless it is cancelled at least 24 hours before the end of the current period, and the renewal is charged within the 24 hours before that. Manage or cancel your passes in your Apple Account settings after purchase.
• A pass works on every device signed in to the same Arcane Familiars account.
Arcane Familiars is an original world: every familiar, place, story and tune is its own.
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